MTG Brewer: Maze’s End Turbo Fog

OK my first attempt to “break” Maze’s End wasn’t very good. After watching Pro Tour: Dragon’s Maze and reading up on the Maze’s End control decks and I came up with a total different approach to the card. I have to warn you this list isn’t going to make you many friends at the card shop and I am still fine tuning the deck.

Maze’s End Turbo Fog:

4x Fog
1x Riot Control
3x Terminus

The core of a turbo fog deck. Fogs and sweepers. I run Riot Control instead of Clinging Mist since there aren’t really that many Planeswalkers on this list.

2x Centaur Healer
2x Restoration Angel
3x Rhox Faithmender
3x Saruli Gatekeepers
4x Thragtusk

I love this love package to gain a ton of life and stall the board which is perfect because it buys you time to set up Maze’s End. It also give you bodies for Kessig Wolf Run against control decks Game 1.

2x Dissipate
1x Negate
2x Snapcaster Mage
1x Psychic Spiral

There are a couple of counters and Snapcaster Mages just in case something goes wrong. One of the weaknesses of the Maze’s End deck is land destruction (Acidic Slime) and mill. Psychic Spiral is OK against both and one of the better ways to recover lands in Standard (at least for this deck). Also in testing sometimes games go super long and there are a number of decks that can disrupt the Maze’s End victory condition while gaining a ton of life. In those games, Psychic Spiral can be a last ditch effort win condition.

4x Urban Evolution
3x Think Twice

Of course you need some card draw in a control deck. Honestly Sphinx’s Revelation is probably better than Urban Evolution but my brother is using them in his Esper deck. But Urban Evolution isn’t strictly worst. It can help you ramp a bit and it can speed up the Maze’s End victory when your back is against the wall.

2x Azorius Guildgate
1x Boros Guildgate
1x Dimir Guildgate
2x Forest
1x Golgari Guildgate
1x Gruul Guildgate
3x Island
1x Izzet Guildgate
1x Kessig Wolf Run
3x Maze’s End
1x Orzhov Guildgate
2x Plains
1x Rakdos Guildgate
2x Selesnya Guildgate
2x Simic Guildgate
1x Temple Garden

Basically it is two of every Bant color gate, one of each other gate, 3 Maze’s End, a couple of basics and Kessig Wolf Run as the backup plan in the main. I had a lot more shocklands in the first version but against aggro decks losing two life can be the difference and I need lands to come in play untapped at key junctions. I may still need to play around with the manabase.


2x AEtherling
1x Blind Obedience
1x Crackling Perimeter
2x Curse of Echoes
1x Merciless Eviction
2x Negate
2x Slaughter Games
1x Sorin, Lord of Innistrad
1x Supreme Verdict
1x Tamiyo, the Moon Sage
1x Witchbane Orb

Maze's End Turbo Fog

Here is the list on

Basically the sideboard is 1 Blind Obedience for Naya Blitz type decks and 1 Merciless Eviction and 1 Supreme Verdict for more sweepers. The AEtherlings and Crackling Perimeter are additional win conditions when you are running out of time since games can go long. The rest of the cards are for the control matchup. With so many fog and gain life effects, you should covered against most creatures or damage based decks.

Some changes I am considering is cutting a Negate in the main for another Think Twice since sometimes the manabase can’t get there without a little digging. Fogs + Planeswalker is great but it may not be necessary. I already have a lot of cards against control and mid- range. I may cut Sorin and Tamiyo for 2x Far//Away. Two decks that may be good against this deck is Bant/ American Hexproof and the Human Reanimator. Far//Away can give some play against both.


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