MTG Brewer: Young Pyromancer Tempo in Standard

If you are anything like me, you are looking for fun new decks in Standard to mix things up a bit. There is only so much black devotion and U/W control decks you can play week after week. I went deep in the tank to brew something new for FNM and I came up with an interesting Young Pyromancer tempo deck. It could use some fine tuning but it is a blast to play and it uses a bunch of weird cards that I haven’t gotten to try out before.

The Threats:
4x Judge’s Familiar
2x Dakra Mystic
4x Vaporkin
4x Young Pyromancer
3x Hour of Need

One ideal draw is Judge’s Familiar into Young Pyromancer. Hour of Need helps you speed up your clock and it can win the game for you out of nowhere. There is no good cantrips in Standard so Dakra Mystic is there to help you make sure you don’t gas out too soon. I am playing with Vaporkin and I avoided playing with the one mana/ two power red creatures like Radkos Cackler because Sylvan Caryatid is a problem. But Firedrinker Satyr is interesting because it can beat a Sylvan Caryatid but I can’t see myself ever tapping to pump it.

The Tempo Cards:
4x Dissolve
4x Izzet Charm
4x Syncopate
4x Lightning Strike
1x Magma Jet
4x Voyage’s End

Young Pyromancer Tempo

The two best counterspells in Standard are Dissolve and Syncopate. There are five burn spells in the form of Lightning Strikes and a single Magma Jet. Izzet Charm can be both. You really don’t want to use the draw 2 and discard 2 mode in Izzet Charm unless you really have to since it is card disadvantage. Voyage’s End is there to help you win races. Speaking of which, as I was saying there isn’t a good cheap card draw spell in Standard but there is Scrying and there is a bunch of them to help you dig for the cards you need.

The Lands:
9x Island
7x Mountain
4x Steam Vents
2x Temple of Epiphany

I am not sure I want to play with 4 temples since I really can’t afford to have a land to come in play tapped.

So basically this deck has to play a threat on turn 1 and/ or turn 2 and then you almost never tap out on your turn to leave your mana open to protect your threats and to disrupt your opponent. It is the basic formula for a tempo deck. If they don’t do anything, you can always upgrade your threats with Hour of Need at the end of their turn.

Some of the cards in the deck are a bit underpowered but one of the best thing about playing this deck is your opponent has no idea what to expect and I love that!

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