Tag Archives: MTG Brewer

MTG Brewer: Fun Budget Aether Revolt Standard Deck – R/W Artificers

Looking for a fun budget deck for Aether Revolt Standard? Aggro decks have been in the backburner in this format and the ones that do have some success like G/B Aggro, G/W Tokens and Mardu Vehicles all cost a pretty penny. With that in mind, here is R/W Artificers.

4 Inventor’s Apprentice
4 Toolcraft Exemplar
4 Stoneforge Acolyte
4 Weapons Trainer
4 Stone Haven Outfitter
2 Aether Chaser
2 Reckless Bushwacker
2 Pia Nalaar

4 Inventor’s Goggles
2 Captain’s Claws
2 Stoneforge Masterwork

4 Shock
2 Declaration in Stone

4 Inspiring Vantage
2 Needle Spires
8 Plains
6 Mountains

artificers deck

This deck plays powerful one drops like Inventor’s Apprentice and Toolcraft Exemplar and equipment to enable it instead of vehicles like Heart of Kiran. It also plays 8 powerful 2 drops lords in Weapons Trainer and Stone Haven Outfitter. Inventor’s Goggles and Stoneforge Masterwork tie in the Artificers synergies. Inspiring Vantage is the most expensive card in the deck but it is a necessity to make the mana work. Every other card are commons, uncommons or bulk rares so the deck should cost no more than $30 to make.

All in all, this could be a good deck for someone looking to try something a little different. One thing is for sure none of these cards are in danger of being banned in the next wave of bannings!


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MTG Brewer: Dragon Stompy for Modern

Modern season is fast approaching. Looking to attack the Modern meta at a different angle? Try this deck I have been playing around with.

Dragon Stompy:

4 Blood Moon
2 Magus of the Moon
3 Chalice of the Void
2 Fulminator Mage
2 Avalanche Riders

4 Anger of the Gods
4 Draconic Roar
2 Dismember

4 Thunderbreak Regent
3 Stormbreath Dragon
2 Chandra, Pyromaster

4 Simian Spirit Guide
3 Desperate Ritual
2 Gemstone Caverns
19 Mountains

Dragon Stompy

3 Relic of Progenitus
2 Ingot Chewer
1 Boil
2 Combust
2 Spellskite
1 Fulminator Mage
2 Pyroclasm
1 Chalice of the Void
2 Dragon’s Claw

Dragon Stompy is a old school Legacy deck that didn’t really translate to Modern because the lack of Sol Ring lands. You can still get a turn 1 or 2 Chalice of the Void and/ or Blood Moon with Simian Spirit Guide, Desperate Ritual and Gemstone Caverns though (but probably not as reliably). After you get the soft lock in, it really doesn’t matter how you win the game. I like the dragons package because because the dragons can sort of protect themselves. Also since you don’t want to play Lightning Bolt in deck (since it can be lock out with a Chalice on 1), it makes Dragonic Roar a bit more attractive to play.

I was getting board with Zoo, Burn, Living End and Tron so this deck was a breath of fresh air to play.

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MTG Brewer: Brewing with Goblins in Standard

Everyone is probably excited about the dragons from the upcoming set, Dragons of Tarkir but I am more excited about the goblins! More specifically I think Dragon Fodder is the missing piece to make a Goblin deck work in Standard.

4 Foundry Street Denizen
4 Frenzied Goblin
4 Dragon Fodder
4 Mardu Scout
4 Goblin Rabblmaster
4 Hordeling Outburst
1 Goblin Heelcutter

4 Lightning Strike
4 Stoke the Flames

3 Obelisk of Urd
2 Hall of Triumph

22 Mountains

Goblins in  Standard

This is a mono red aggro deck that goes wide. There are three solid Goblin token generators in Standard, Dragon Fodder, Hordeling Outburst and Goblin Rabblemaster. I filled out the curve with Foundry Street Denizens (a no brainer), Frenzied Goblin and 5 dash goblins. I wasn’t too crazy about Mardu Scout and Goblin Heelcutter at first. They were only in the deck because they were goblins but in testing they are exactly what the deck needs. It gives you some insurance against sweepers and gives you a mana sink late game. Finally the anthem effects are so important in this deck so I went from 4 to 5. Cards like Dragon Fodder isn’t too threatening by itself but with an anthem effect or two every card is a must answer.

Another option for this deck is to go bigger. You can cut cards like Frenzied Goblin and the dash goblins and add lands, Purphoros, God of the Forge and Outpost Seige. I am currently using these cards in my sideboard to sort of transform the deck Game 2.

Krenko is my commander in my EDH deck this deck is right in my wheelhouse and so far it has been a ton of fun.

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MTG Brewer: Legacy MUD and the 2014 Red Commander Deck

I have two red commander decks so it was a no brainer to pick up the 2014 red commander deck the day it was released. I picked out all the good commander cards for my Zirilan of the Claw dragon deck and Krenko goblin deck. Some of the remaining cards were Wurmcoil Engine, Myr Battlesphere and Steel Hellkite and it actually inspired to update my old MUD deck.

The red commander deck came with a Goblin Welder so I own 3 welders now so I first tried a red based MUD deck but you have to play Great Furnace and Mountains and I think that playing a sub par mana base it not worth the splash so I went with a mono brown build.

4 Chalice of the Void
4 Lodestone Golem
3 Trinisphere

2 Mox Opal
1 Grim Monolith
4 Metalworker
4 Kuldotha Forgemaster

2 Lightning Greaves
2 Spellskite
1 Phyrexian Metamorph
2 Wurmcoil Engine
1 Steel Hellkite
1 Duplicant
1 Staff of Nin
1 Myr Battlesphere
1 Karn Liberated
1 Platinum Angel
1 Spine of Ish Sah
1 Sundering Titan
1 Blightsteel Colossus

4 Ancient Tomb
1 City of Traitors
4 Cloudpost
4 Glimmerpost
1 Vesuva
4 Darksteel Citadel
2 Cavern of Souls
2 Wasteland

4 Tormod’s Crypt
4 Phyrexian Revoker
3 Defense Grid
2 Bottled Cloister
2 Ratchet Bomb

Legacy MUD

Sure this deck isn’t the most competitive Legacy deck but this deck is a blast to play. It can generate ridiculous amounts of mana and it can have some explosive draws. I have killed with a Blightsteel Colossus in the third turn. It can also lock out some decks in the first or second turn with cards like Chalice of the Void, Lodestone Golem and Trinisphere.

The mana base is a little weird as I could only fit nine posts. I like 5 sol ring lands so you can do first turn Chalices regularly, I wanted Darksteel Citadels since I am playing a full playset of Kuthdu Forgemasters and finally I shaved down Wastelands and Cavern of Souls but they are both kind of important. Is it right? Probably not but it works for me at the moment and I am still tinkering with the deck.

Is this deck inconsistent? Yes. Is this deck going too many directions? Probably. Is it better without Cloudposts? Likely. But a third turn Blightsteel Colossus kill! (I also have hard casted Blightsteel Colossus a number of times).

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Post RTR Standard Brewing: Rabble Red

Mono red aggro decks are sure to be strong right out of the gate in Standard, post rotation. Here is my Sligh/ Rabble Red build.

4 Foundry Street Denizen
4 Firedrinker Satyr
4 Satyr Hoplite
4 Akroan Crusader
3 Mogis Warhound
3 Arena Athlete
4 Goblin Rabblemaster

4 Titan’s Strength
4 Dragon’s Mantle
1 Coordinated Assault
1 Hall of Triumph
4 Stoke the Flames

20 Mountains

Mono Red Heroic

The core of this deck is mono red heroic. There are 16 one drops, 6 sort of two drops (Mogis Warhound is not really a two drop) and 4 Goblin Rabblemasters. In testing, you really want to go one drop then next turn go combat, heroic enabler followed by another one drop. Lightning Strike won’t cut it anymore with cards like Courser of Kruphix, Butcher of the Horde, etc. Finally there is a minor token theme and I think Hall of Triumph would be insane. In fact, I have 1 more in the sideboard for mirror matches.

As you may have notice there are actually no actual Khans of Tarkir cards in the deck and that is not by design. The two strongest cards from the set for this deck is Monastery Swiftspear and War-name Aspirant. I am not sure if Montasty Swiftspear is in fact better than Satyr Hoplite. I am leaning towards the Satyr Hoplite for now because it can survive a Drown in Sorrows and maybe even an Anger of the Gods better. As I said, this deck doesn’t really want two drops. Arena Athlete is probably the weakest card of the deck though but the “can not block” ability is so powerful that if you cut Arena Athlete for War-name Aspirant you also need to cut some one drops for Frenzied Goblin or heroic enablers for Hammerhand. War-name Aspirant is also a nombo with Foundry Street Denizen.

It is hard to build a sideboard right now but I am going with something like this for the first week.

3 Magma Spray
2 Circle of Flame
1 Hall of Triumph
4 Eidolon of the Great Revel
2 Purphoros, God of the Forge
1 Mountain
1 Blinding Flare
1 Harness by Force

Magma Spray, Circle of Flame and Hall of Triumph is for mono red and mono black aggro decks. The eidolon is for mid range decks that have to lower their curve to keep up with this deck. Blinding Flare and Harness by Force is help against those big green decks. Finally I wanted a robust threat against control decks. Stormbreath Dragon and the new Sarkan is bit high of the curve so I want to try Purphoros, God of the Forge.

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MTG Brewer: Young Pyromancer Tempo in Standard

If you are anything like me, you are looking for fun new decks in Standard to mix things up a bit. There is only so much black devotion and U/W control decks you can play week after week. I went deep in the tank to brew something new for FNM and I came up with an interesting Young Pyromancer tempo deck. It could use some fine tuning but it is a blast to play and it uses a bunch of weird cards that I haven’t gotten to try out before.

The Threats:
4x Judge’s Familiar
2x Dakra Mystic
4x Vaporkin
4x Young Pyromancer
3x Hour of Need

One ideal draw is Judge’s Familiar into Young Pyromancer. Hour of Need helps you speed up your clock and it can win the game for you out of nowhere. There is no good cantrips in Standard so Dakra Mystic is there to help you make sure you don’t gas out too soon. I am playing with Vaporkin and I avoided playing with the one mana/ two power red creatures like Radkos Cackler because Sylvan Caryatid is a problem. But Firedrinker Satyr is interesting because it can beat a Sylvan Caryatid but I can’t see myself ever tapping to pump it.

The Tempo Cards:
4x Dissolve
4x Izzet Charm
4x Syncopate
4x Lightning Strike
1x Magma Jet
4x Voyage’s End

Young Pyromancer Tempo

The two best counterspells in Standard are Dissolve and Syncopate. There are five burn spells in the form of Lightning Strikes and a single Magma Jet. Izzet Charm can be both. You really don’t want to use the draw 2 and discard 2 mode in Izzet Charm unless you really have to since it is card disadvantage. Voyage’s End is there to help you win races. Speaking of which, as I was saying there isn’t a good cheap card draw spell in Standard but there is Scrying and there is a bunch of them to help you dig for the cards you need.

The Lands:
9x Island
7x Mountain
4x Steam Vents
2x Temple of Epiphany

I am not sure I want to play with 4 temples since I really can’t afford to have a land to come in play tapped.

So basically this deck has to play a threat on turn 1 and/ or turn 2 and then you almost never tap out on your turn to leave your mana open to protect your threats and to disrupt your opponent. It is the basic formula for a tempo deck. If they don’t do anything, you can always upgrade your threats with Hour of Need at the end of their turn.

Some of the cards in the deck are a bit underpowered but one of the best thing about playing this deck is your opponent has no idea what to expect and I love that!

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MTG Brewer: R/U/g Control aka Counterburn

Unlike the Innistrad/ Return to Ravnica standard format, the RTR/ Theros standard format is honestly not a ripe format for brewing. U/W/x Control, R/G/x Monsters, Mono Black Devotion and Mono Blue Devotion deck are all brutally efficient and there aren’t really many build around Johnny type cards. With that being said I have a new take on a blue based control deck that I have been working on.

As with all my brews, I like to start with a theory and test it out. I also usually like to write about it really before iron out the decklist so I have to start with a warning as usual, this is a very raw brew that needs fine tuning.

The theories are A) – Can a counterburn deck be viable? B) – Can Chandra’s Phoenix be used in a control shell and be used as a source of card advantage?

Here is a working decklist to test those theories out. First the burn spells.

4 Lightning Strike
4 Turn // Burn
3 Anger of the Gods
4 Izzet Charm

Lightning Strike is the best burn spell in Standard, Turn // Burn is the catch all and Izzet Charm is the most flexible card in the deck as it can be a counterspell, removal spell or card draw. Anger the Gods can be a dead card in many matchups and it is also a nombo with Chandra’s Phoneix but without it I think this deck will get overrun by RDW, white weenie and the like.

The Counterspells:
4 Counterflux
2 Dissolve

Counterflux is the best counterspell in Standard. It guarantees you countering your opponent’s Aethering, Elspeth etc. One thing to note is it is a lot better as an answer to your opponent’s threats rather than as a way to protect your spells because your opponent can just use another counterspell while it is on the stack.

The Card Draw:
3 Jace, Architect of Thought
2 Thoughtflare

Opportunity is a bit too slow and you really can’t tap out for Divination with this deck so I am trying out Thoughtflares. Plus Chandra’s Phoenixs work really well with both Thoughtflare and Izzet Charm as you can get back them later in the game. Jace is just too good not to include. It gives you some board presence while drawing a bunch of cards.

The Win Cons:
4 Chandra’s Phoenix
2 Aetherling

This deck is centered around Chandra’s Phoenix. They are great as chump blockers, pressuring Planewalkers and it can be a source of card advantage (at least in theory). Aetherling are there to make you can close out games.


Finally I decided to have a slight green splash.

2 Xenagos, the Reveler
1 Kiora, the Crashing Wave

After a little testing, I wanted up the power level just a bit and since the U/R temple hasn’t been printed yet I am going to have to play an off color temple anyways so I thought I can have a “free” splash and I chose green mainly because I want to try out Kiora and Xengos and I feel this deck needs a way to pop Detention Spheres. Green has a good answer in Unravel the Aether. If you want to go down a more traditional route, a Grixis control deck can be very strong.

The Mana Base:
3 Islands
2 Mountains
4 Steam Vents
4 Stomping Grounds
4 Breeding Pool
4 Temple of Mystery
3 Temple of Abandon
1 Izzet Guildgate

I have to admit the the mana base is a little greedy and it is possible the green splash is just not worth it.

You can see the full decklist and the sideboard which I honestly haven’t really work on at Tappedout.net. The deck seems to be a lot of fun and there seems to be a few options to attack the meta in different, unexpected ways.

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MTG Brewer: Little Tribal Zoo in Modern

For the record, I am a fan of the latest bannings and unbannings by Wizards for the Modern format. It should make way for new decks to emerge as top tier. Maybe something like…

Little Tribal Zoo:
4 Wild Nacatl
4 Kird Ape
4 Goblin Guide
4 Steppe Lynx
2 Grim Lavamancer
4 Burning-Tree Emissary
4 Ghor-Clan Rampager
4 Path to Exile
4 Lightning Bolt
4 Tribal Flames
3 Lightning Helix

4 Verdant Catacombs
4 Marsh Flats
2 Arid Mesa
2 Stomping Ground
2 Sacred Foundry
2 Temple Gardens
1 Watery Grave
1 Forest
1 Mountain

Tribal Zoo

I was anticipating Wild Nacatl to be unbanned so I was actually brewing a list and gathering the cards I needed. The one card I don’t own is Tarmogoyf so I went with a little zoo deck focused on one drops to negate its absence. This deck is pretty simple. Swarm the board with one drops and finish off the game with burn. The mana base of this deck costs an arm and a leg and there really isn’t a substitute. But if you have the fetches and shocks already this pretty much a budget deck. Only non land rare is Grim Lavamancer.

I honestly don’t play Modern much so I don’t really know how to build the sideboard. I think Pod, Splintertwin and graveyard base decks are some of the harder matchups so I think I will start with something like this.

3x Skullcrack
3x Combust
3x Pillar of Flame
3x Qasali Pridemage
2x Rest in Peace
1x Illness in the Ranks

Combust is for Splintertwin and Pillars are for Pod. Qasali Pridemage should be good against Affinity and Pod and I will probably sub in them in for BTE’s for any Pyroclasm based deck. Scavenging Ooze is probably the popular choice for graveyard hate but it does die to removal and it is a little mana intensive. Instead, Rest in Peace should a nice surprise factor. Skullcrack is probably the weakest sideboard card but I see it going in against Soul Sisters and Tron just for Wurmcoil Engine. Finally Illness in the Ranks is a cute one of that I want to test against Lingering Souls and the Bitterblossom.

The deck may be a little rough around the edges but I am going to give it a test run at a GPT this weekend. That is if there isn’t a yet another ridiculous blizzard on its way…

Update: Played the Zoo deck at the GPT and I would probably make these changes -4 Steppe Lynx for +4 Experiment One and maybe -1 Temple Garden for +1 Stomping Grounds. This deck doesn’t really need the variance of Steppe Lynx. When it is good it is insane and when it is bad it is really bad. It also leaves you open to cards like Electrolyze and Pyroclasm. I want to try Experiment One in its place to make the mana a bit better and make crazy Burning Tree Emissary chains more insane.

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MTG Brewer: Jund Burn Designed to Beat Mono Black, Mono Blue and Esper Control

First off word of warning this is a very raw brew that I haven’t gotten around to testing yet. A lot of it is theory but I expect to iron out the kinks and refine the deck list over the next coming weeks.

Anyways if your meta for FNM’s is anything like mines, it is infested with mono black devotion, mono blue devotion and Esper control. All three decks attack the Standard meta at different angles so most decks are often good against one of the three and horrible against the others. Thus it seems to be the smart choice to play one the big 3 and that is perfect for a brewer.

I have been noticing decks are trying to play more flexible spells so no one deck beats them. Flexible spells are often weaker spells. Such spells include Devour Flesh and Last Breath. Also because the meta is becoming more predictable there are more and more main deck and sideboard slots for mirror matches. So cards like Gainsay are seeing a lot of play.

So when I was brewing this deck I decide I want to have great matchups against the Big 3 decks at whatever cost. So I am choosing to play more narrow, powerful cards rather than flexible, weaker cards. Here is the decklist

Jund Burn:
4 Elvish Mystic
4 Sylvan Caryatid
2 Voyaging Satyr
1 Rakdos Keyrune
4 Doom Blade
2 Lightning Strike
1 Gaze of Granite
2 Clan Defiance
2 Rakdos’s Return
4 Toil // Trouble
4 Read the Bones
2 Skylasher
2 Mistcutter Hydra
2 Slaughter Games
4 Blood Crypt
4 Stomping Ground
4 Overgrown Tomb
1 Temple of Abandon
1 Rakdos Guildgate
1 Golgari Guildgate
5 Forest
3 Swamp
1 Mountain

4 Dark Betrayal
2 Mistcutter Hydra
2 Slaughter Games
2 Vraska the Unseen
2 Golgari Charms
3 Other Sideboard Cards

The Standard format is very creature and removal heavy so this deck attacks it at an awkward angle by being mostly a burn deck. It blanks a lot of cards Game 1. But it doesn’t play weak spells like Shock like in Boros Burn deck. It plays cards that pack a punch like Clan Defiance, Rakdos’s Return and Toil // Trouble. I know Rakdos’s Return and Toil // Trouble is kind of nombo but both cards are backbreaking in different situations.

The Plan Against Mono Black Devotion:
One of the best answer to Thoughtseize is Divination type effects and this deck plays 8. My list is still a little soft to Pack Rat Game 1 so that is probably your first Slaughter Games target and the Gray Merchant of Asphodel is probably the other. I don’t want to play bad removal cards so Doom Blade is in the main but after sideboard it sides out nicely for Dark Betrayals. Game 2 it may be tempting for the Mono Black player to side out their removal since this deck only mana dorks for creatures so I am thinking about siding in creatures for this matchup. Other cards I consider is Ratchet Bomb, Pack Rat, Havoc Festival and more Gaze of Granites.

The Plan Against Mono Blue Devotion:
Basically it is three cards, Skylasher, Mistcutter Hydra and Doom Blades. After sideboard 4 Doom Blades and 4 Mistcutter Hydra should be tough to beat for any mono blue deck. If testing doesn’t go well, I may try 4 Skylashers after sideboard and Fade into Antiquity.

The Plan Against Esper Control:
Two words. Slaughter Games. There is no way Esper Control can beat this card other than Thoughtseize especially when they play so little win cons. Toil // Trouble, Rakdos’s Return, Vraska the Unseen, Mistcutter Hydra are all also pretty good in this matchup. So sure you Sphinx’s Revelation all you want. There is nothing you can draw that can stop me!

I wanted to throw out this decklist are see how it evolves. Can it beat devotion and green based aggro decks? Maybe. Can it beat mono red and white weenie decks? Probably not. Can it beat the big three mono black devotion, mono blue devotion and Esper control? It should. It is basically a sniper for the format.

Update: So I did some testing and here a couple of changes I would make -2 Doom Blades & +2 Ultimate Price, -2 Skylashers & +2 Mistcutter Hydras and I also thinking about -2 Voyaging Satyr for +2 Lightning Strikes.


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MTG Brewer: Possibility Storm, A Budget Legacy Deck

Legacy has a reputation of being inaccessible by the majority of Magic players because you need to invest a lot to have a competitive deck. Sure if you are only planning to net deck then the cost of playing in a major Legacy tournament will be prohibitive. There are a lot of money cards like the dual lands, Karakas, Wastelands, Force of Wills etc that have no cheap substitutes. So if you really want to have a competitive budget Legacy deck you have to brew. A mono black devotion deck with Gray Merchant of Asphodel recently day 2 a legacy Grand Prix, Grand Prix: DC so it is definitely possible. You just have to think outside of the box.

I have tried to make a budget version of an established Legacy archetype with High Tide but to be honest the power level is way down without the Force of Wills and at least Time Spiral. I went back to the drawing board and here is a dirt cheap Legacy deck that can have explosive turns on the second or third turn of the game. It is a glass cannon (which if you know me are my favorite type of decks).

First off you are going to need some rituals.

4x Rite of Flame
4x Desperate Ritual
2x Pyretic Ritual
4x Seething Song

and some cantrips to iron out your draws.

4x Faithless Looting
4x Gitaxian Probe
1x Overmaster

Finally the win cons and lands
4x Possibility Storm
1x Lotus Petal
1x Wild Cantor
1x Blightsteel Colossus
1x Tibalt, the Fiend-Blooded
1x Nicol Bolas, Planeswalker

4x Empty the Warrens
3x Past in Flames
2x Blood Moon

15x Mountain
4x Sandstone Needle

Possibility Storm Combo

Here is the deck along with the sideboard on Tappedout.net

So there are two main lines of play. Turbo out a Possibility Storm and cast either Lotus Petal, Wild Cantor and Tibalt to cheat in a Blightsteel Colossus or a Nicol Bolas. The other line is to storm out with Empty the Warrens and storm out again later with Past in Flames since many decks are well equipped with beat the initial rush of goblins.

The beauty of the deck is the synergies between the two lines. For example if you storm off with Empty the Warrens and have Past in Flames in your graveyard, you can bypass the Possibility Storm trigger (because it is only triggers with spells cast from the hands) and if you opponent tries to stop you with say a Force of Will he or she has to take a chance and get lucky with his or her Possibility Storm triggers. It works the other way around too if you start with a Possibility Storm buy don’t have Lotus Petal, Wild Cantor and Tibalt, you can cast your spells like your rituals so they sort of count twice for the storm count and hope to hit a Empty the Warrens. You do have to get a bit lucky with this line but you can quickly do the math. There are 20 sorceries and 4 of them are Empty the Warrens and all the instants are rituals before sideboard.

This deck is dirt cheap and probably cheaper than most Standard decks. The most expensive cards are Blightsteel Colossus which can be replaced with Inkwell Leviathan and Blood Moon which can be replace with another meta sniper like say Pyroclasm. Blood Moon is nice though because it can be win conditions 9 and 10 because certain decks just can’t beat it. I haven’t really refine the deck so feel free to tinker with it. Some ideas I have is maybe more Blood Moons and possibly cutting two Past in Flames for Gambles. The only thing if you tinker with the list is that you must have one artifact, one creature and one Planewalkers in addition to your fatties or else you may chain a Lotus Petal into another Lotus Petal.

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